I’ve been doing some more work on the custom game engine, as well as the 2D game I’m making with it.
I’ve decided to go with the Vulkan renderer, for cross compatibility between OSes and systems. I’ve been thinking of doing something like AngleEGL in addition to that, for compatibility and good performance with systems like Raspberry Pis, Chromebooks, etc.
I plan to upload a YouTube video some time this week or coming weekend, showcasing some work I’ve done on the project, such as adding an ore and crafting system to the game (get ores by destroying asteroids, refine them into ingots using the refinery, use the ingots to assemble components in the assembler).
I need to tackle the audio system at some point. Refine it, and get some better sounds. Maybe also work in some game music or something.
Oh, I plan to publish the game to Steam. I’ve been thinking of Galactic Prospectors, or Galactic Sandbox for the name. I’m not sure yet. It’s a sandbox, with an infinite world.
Stay tuned for my later blog post and YouTube video! Cheers!

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