- The OG Cryopod Windows – Space Engineersby yellow51I was sitting here wondering why all the other cryopods in the game have glass where you can see through them, but yet the base game, OG version doesn’t. This mod makes it so… Read more: The OG Cryopod Windows – Space Engineers
- Petition to Require Starlink to offer Public IP option for Residential plansby yellow51In the digital age, a unique public IP address is more than a commodity; it’s a necessity, at least, for those of us who do a lot where we might need one (tech enthusiasts,… Read more: Petition to Require Starlink to offer Public IP option for Residential plans
- Glass Helmet Visors – Space Engineersby yellow51Just made a quick mod for some more immersion. Makes visors glass, so you can see the astronaut’s face thru the visor. Check it out on the Steam Workshop here
- Space Engineers VRage2 Toolsby yellow51I just released some VRage2 tools. A GUI based MWMBuilder and a GUI based External Workshop Upload Tool. It can be downloaded on GitHub for now, and will soon be available on the site… Read more: Space Engineers VRage2 Tools
- 2D Game testing (video showcase)by yellow51Just a separate blog post for the video I just uploaded, showcasing a recent test playthrough of my WIP 2D Game and custom Game Engine.
- More work on the custom game engine (Vyrex)!by yellow51I’ve been doing some more work on the custom game engine, as well as the 2D game I’m making with it. I’ve decided to go with the Vulkan renderer, for cross compatibility between OSes… Read more: More work on the custom game engine (Vyrex)!
- Space Engineers Modding, VC Redist issueby yellow51Greetings all, It appears that Microsoft has removed the download for the Visual C++ Redistributable for Visual Studio 2012, which is required for SEUT (Space Engineers Utilities, an SE modding tool) to work properly.… Read more: Space Engineers Modding, VC Redist issue
- Tinkering & Testing with the 2D Asteroid Shooter projectby yellow51Just testing some new stuff with that 2D Asteroid Shooter project I’m working on with the custom game engine. I added some enemy AI, did performance improvements, and a few other things behind the… Read more: Tinkering & Testing with the 2D Asteroid Shooter project
- RGB Engineers?by yellow51I was tinkering with scripts last night for Space Engineers, and upon trying to change emissives of the block a player is looking at, I ended up finding out you can change the character’s… Read more: RGB Engineers?
- Prototype of 2D Asteroid game published on Itch.io!by yellow51Greetings everyone, I have published a prototype of the 2D Asteroid Shooter Project that I showcased the other day on itch.io! It uses a custom engine I made, called Vyrex Engine. It uses C#, Avalonia… Read more: Prototype of 2D Asteroid game published on Itch.io!
- Simple welcome scriptby yellow51I made a simple welcome message script today for Space Engineers. It’s available on the workshop, and also on GitHub. It displays a simple welcome message in chat.
- 2D Asteroid Shooter Projectby yellow51Just a little project I was working on. It uses C#, Avalonia and SharpDX. I might publish the code base to GitHub at some point. It’s definitely not finished nor has everything in it… Read more: 2D Asteroid Shooter Project
- Programmable Blocksby yellow51I decided to tinker around with programmable blocks in Space Engineers (1) today, since I’d never done so before in all the 3,269.5 hours (currently) I have in Space Engineers. I decided to do… Read more: Programmable Blocks
